personal
Demoreel Shot 01
Multi-layer FX
A lightning-driven FX sequence combining destruction, lava, and smoke into a layered cinematic shot.
FX Artist
Procedural FX Artist — Houdini/Nuke
Creating cinematic-scale FX (RBD, FLIP, Pyro) with a focus on efficient, production-ready workflows and tool development.
Skills
Demoreel
A concise overview of the strongest work on the site.
Selected Personal Work
Houdini-based simulation work including RBD, FLIP, and Pyro.
personal
Demoreel Shot 01
A lightning-driven FX sequence combining destruction, lava, and smoke into a layered cinematic shot.
personal
Demoreel Shot 02
A large-scale water-impact shot focused on silhouette, timing, and layered secondary motion.
personal
Demoreel Shot 03
A creature-emergence shot built to emphasize scale, water displacement, and layered atmospheric detail.
Commercial Work / Team Project
Selected production contributions, team projects, and HDA-driven workflows.
commercial
Commercial Project
Commercial trailer work with a production-focused FX workflow and tool-assisted setup support.
team
Team Project
A team reimagining of an iconic bullet-time sequence, focused on procedural bullet FX, camera integration, and final compositing.
Tool / R&D
Procedural tools and technical experiments supporting FX workflows.
rnd
R&D Study
A Houdini R&D study built around a layered rain system for a moving car, combining three rain particle layers, two smoke layers, and rough Solaris lookdev.
tool
Utility Script
Simple Houdini shelf tool script for previewing and replacing file path prefixes on selected nodes.
About / Contact
I'm a passionate CG artist, eager to contribute to the creation of stunning visual effects. With a focus on Houdini FX, I aim to merge my technical skills and creative vision to craft impactful visuals. Although my journey is just beginning, I come with experience in SFX makeup, sculpting, and painting.